why not try vray engine,finalrender engine and brazil engine? nowadays the global illumination engines completely support genuine ray traced calculation.they are more efficient and more convincing in CG art.
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也无法实现诸如漫射散焦聚焦等效果 更重要的是全局照明算法采用运算光子的分布来实现真实的世界.传统的扫描线渲染真的已经过时了 不过CG艺术初学者仍旧必须学习扫描线渲染

我其实路过的时候也是在看书。。。。。。。。。

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