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The Wii Fit Review: Six Months Later

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1#
发表于 20-11-2008 23:32:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
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By Brian Lam,                                                                1:20 PM on Fri Nov 14 2008,                                                                                                                                                                                47,640 views                               
                                         

                               
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I've used Wii Fit exactly 6 months. Since the review,I didn't use it every day, or even every week, but since the very firsttime the game told me I was fat, it never really left my mind. Everymeal, every time I passed on exercise to eat a little more ice cream,every time I exercised but stopped a little early, I heard those wordsresonating through the bit of side blubber on my sleight frame: "You'reOverweight!"
I hate Wii fit so much. Sure, it indirectly helped me lose 10 pounds, but I f'ing hate it.
                                                Bear with me on this long post with minimal mention of the game or hardware — the game is not what will make you fit.
Over a few sessions of playing the game, I started what wouldeventually be, more or less, the kind of body obsession assumed normalfor performance athletes and underwear models, coupled with the kind ofinferiority complex that one gets when you can't beat a video game,coupled with the resentment one builds towards machines that don't doyour meatbot bidding. I mean, I could have dismissed the measurementtell me I was fat — BMI (Body Mass Index) is a crude stat based onheight and weight that can't tell a fat person from a really reallymuscular medium husky guy. The problem is, Wii fit doesn't give a crapabout your excuses or perceptions either. It assumed I really wasn'tthat muscular short guy, it assumed I was a medium husky with a littlebelly. And it was right.
I did all the exercises, focusing on the harder ones like the pushupand plank exercises, jackknives, the shadow boxing and running in placefor sessions, usually for over 45 minutes. But then I got bored ofEVERYTHING IN the game and couldn't stand to do more than one or two ata time. And I was not losing weight. I was exercising, it seemed, justenough to stimulate my appetite and give me justification for eatingmore, and so I was actually gaining weight. The in game scale told meas much.
When you're stuck on a level in a video game, some people look atstrategy guides or cheats. The Wii Fit equivalent of this, knowing Iwas not getting the weaponry to obliterate my chub in the game, was tocheat by resorting to outside exercises like hitting the weights, andbicycling, running and hitting the rowing machine, my favorite forquick nearly full body exercises. This helped, and Wii fit's seeminglylame exercises were great setup in developing the necessary supportmuscles from head to toe to support rudimentary training — it was likephysical therapy for computer nerds about to enter real sporting tasks.
Summer ended. Snowboarding season was approaching, and I knew Iwanted to be lighter on my feet this year. It was great to have a goaloutside of the game's mere quest for proper height to weight ratio.
But I was still not losing weight and eventually hit 170 pounds.Anyone who runs on a treadmill with a kcalorie calculator realizes thatyou can burn only a quarter of a cheeseburger's worth of energy in a 15minute run, enough to go about 2 miles. Most nerds do not run this muchin a day. Wii fit's charts, again, reflected the truth. Even though Iwas exercising, I was exercising semi regularly, but it was not dentingmy calorie intake. Without those charts, I would have been satisfied,but instead, Wii fit asked me "why do you think you're gaining weight?"and gave me a set of multiple choices. I choose overeating.
Let me tell you something about eating in my family. It was alwaysmy job, as directed by all grandparents, to finish not only everythingon my plate, but everything on the entire table. One day, staring at aplace of creamy French food, full after the first 3 bites, and thinkingabout what Wii fit was telling me, and how far my goals were, Irealized that I had to change. I felt a bit guilty, but I knew thatwhere my family would disapprove, Wii Fit would make up for it. Andsure enough, the charts showed my weight was dropping. First I wasbelow 170, then 165, and then 161. Miraculously, this happened withoutthe pain of extreme exercise and without the pain of extreme dieting. Ilost about 2 pounds a week, more or less. I never realized this is allit would take.
Checking the calendar, I had one day left til my 6th month of WiiFit would end. And my BMI had dropped from 26.5 to a low of 25.01. If Ilost another pound, the game would crown me fit.
Then, work got stressful, with this economy. I eat when I'mstressed. So, I ate some greasy Chinese food. And the next day atlunch, I had a cheeseburger. I just couldn't resist and I didn't knowif I had blown my chances or not at finding acceptance from this stupidgame. I thought that I could keep from overeating, something I'd beenpracticing for 31 years, forever, but the binge made me realize itwould never be easy.
The next day, I got on the balance board and took a test. I have toadmit, I took my shorts off for the competitive advantage, but I didn'texpect to make it: I scored a 24.91, low enough at 158 pounds for WiiFit to declare me normal even with my shorts on. I learned a newlesson, a few days of binging cannot overcome weeks of discipline.

                               
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And then, satisfied, I put the game away, ate some ice cream andbooted up Fable II. As long as I never start Wii Fit again, I'll alwaysand only remember the last kind word the game said to me, "You'reNormal."
The game's core value isn't the exercises, which don't burn manycalories unless you play them way beyond the point which a normalperson will become bored by them. It's the fact that through charts andgraphs and the in game coach, the game makes you think about yourfitness and weight enough that you eventually realize you have no realexcuse for being out of shape. And that you have no real choice but togo outside the game and figure out the answers for yourself in the realworld.
Before:


                               
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After:


                               
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Hmmm...I kind of look the same.

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参与人数 1威望 +30 收起 理由
langchu + 30 谢谢分享!

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2#
发表于 21-11-2008 01:18:12 | 只看该作者
wii成了健康仪器?
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3#
 楼主| 发表于 21-11-2008 01:39:02 | 只看该作者
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对呀,所以我想买一个,给爸爸妈妈锻炼身体兼解闷。现在主机加瑜伽板套装的价格是2500淘宝价。我等再降价呢。
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4#
发表于 21-11-2008 02:23:24 | 只看该作者

回复 #3 xblues 的帖子

估计你爸妈会对这东西玩全不感冒,白费你一片孝心。

就好象偶家LD对偶说“你要是想买一台WII来讨我欢心,你就省省吧……"

也许你爹妈在你刚拿回家疯狂向他们演示的时候,为了不少你的兴,装做很有兴趣的动两下,你一走,这东西立马封箱或是放在那里吃灰,这东西摆在那里还不好看,又不气派,还不如PS3华丽实在,还能看看DVD BLU-RAY什么的实用些,就是摆在那里吃灰也气派啊。
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5#
 楼主| 发表于 21-11-2008 09:11:18 | 只看该作者

回复 #4 maaboo 的帖子

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所以相等价格便宜了再买,这样风险性小一些。
我感觉如果我不在家的话,父母自己估计不会玩。
而且我父母都是严肃一辈子的人了,要他们这样放开,恐怕有难度,你说的有道理。
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6#
发表于 21-11-2008 09:24:42 | 只看该作者
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抹布你错了。。。WII这种东西是可以让你父母和老大加入的。。。不过需要一点技巧。。。

这个技巧就是你至少每天玩WII Sports半小时,坚持一个月。。。他们迟早会感兴趣的。因为WII不一样。。。任何人都会对丢保龄或者打网球感兴趣的。
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7#
 楼主| 发表于 21-11-2008 09:37:47 | 只看该作者

回复 #6 chenyi1976 的帖子

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我还有一个月的时间和家里人在一起,可以一试,估计这一个月内wii是不可能降价的啦。
2500呀!!!
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8#
发表于 21-11-2008 15:35:22 | 只看该作者

回复 #6 chenyi1976 的帖子

我宁可到外面边呼吸新鲜空气边慢跑,或是打真实的球,成本更便宜些……
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9#
发表于 21-11-2008 16:46:11 | 只看该作者
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因为打真实的球根本打不到那么好。。。捡球的时间居多。。。也没有这么方便。。。准备时间不超过1分钟。。。

换我而言,出去慢跑还不如玩WII,因为我懒。作为饭后运动还是不错的。

其实玩WII也不是容易坚持的,我差不多坚持了一个月吧。。。至于慢跑,我坚持了一天。。。

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参与人数 1威望 +29 收起 理由
xblues + 29 你太有才了!跟我很像!

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10#
发表于 21-11-2008 17:05:50 | 只看该作者
你不如我啊。
慢跑我坚持过1个月的呢
大学时代更厉害,慢跑坚持过整整一年呢(除了放假回家哈)
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11#
发表于 21-11-2008 17:59:15 | 只看该作者
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有乐趣的事情才能坚持,强迫自己的事情,始终不能长久。
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12#
 楼主| 发表于 21-11-2008 19:21:27 | 只看该作者

回复 #11 chenyi1976 的帖子

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我就是不能坚持呀,所以身体才越来越发胖。
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13#
发表于 15-12-2008 13:40:33 | 只看该作者
准备入手啦,可这价格咋不见降只见升呢
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14#
发表于 2-3-2009 20:41:18 | 只看该作者
我的wii已经卖了,事实证明,父母和我们不是一个星球的人。
另外,切身体会,wii其实并不能真的健身,会导致包括肌肉劳损等很多身体问题。
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15#
发表于 3-3-2009 11:45:21 | 只看该作者

回复 #14 bluelite 的帖子

为啥会有肌肉劳损啊
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16#
发表于 3-3-2009 14:43:15 | 只看该作者
连着瞄三小时call of duty 或者生化4这种射击游戏,手会很抽筋。
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17#
发表于 3-3-2009 16:11:32 | 只看该作者

回复 #16 bluelite 的帖子

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